Sound
has three new Q&A's this month. Thanks to Mark Cookson.
ToolBox
has one new Q&A this month. Thanks to Albert Hui.
QuickTime
VR has one new Q&A this month. Thanks to Steve Graff.
August 21, 1996
Hardware has a new Q & A this
month, wherein Rich Kubota let's us all know the 'mach' Gestalt
values for recent Macintosh models. Rich says to check in on this
particular Q & A on a regular basis, because it will be updated
as Apple introduces new models.
Rich Kubota contributes his expertise once again in the area
of Networking, where he answers a
developer's question regarding Open Transport's 'qlen' limit.
Jason Yeo answers three new Q & A's in
Platforms & Tools, where E.T.O.
and MacApp are discussed. Check them out.
In a very simple and straightforward manner, Rick Evans
explains the differences between Textures and BitMaps. Check it out
in QuickDraw 3D.
A new Q & A appears in
QuickTime Music Architecture this
month. Drew Colace's expertise regarding headers appears here.
Drew Colace answers two new Q & A's in the realm of
QuickTime Components. Check out what
he has to say about Derived Media Handlers and Movie Import
components.
In the world of QuickTime For
Windows, we've got four new Q & A's, and Rand Crippen and
Mark Cookson each answer two apiece. Valuable information appears
here regarding mixing music tracks, sound hiccups under Win95,
playing compressed WAVE files on the Mac, and handling cross platform
sounds.
And lastly, theToolBox department
also gets attention this month. An unusual question regarding
resizing a window when holding down the Macintosh's 'Command' key is
answered by Eric Simenel. Pete Gontier answers two questions, too --
one on the limitations of ShowDragHilite, and the other on Drag
Manager & the 600 (procNotFound) Error.
July 3, 1996
In the world of Networking, we've
got two new Q & A's that both provide some programming tips.
Thanks to Quinn for these.
A WWDC attendee's query regarding customizing the QTW
Installer gets answered by Guillermo Ortiz in the Q & A category,
QuickTime For Windows.
Ingrid Kelly's expertise comes in handy to answer two Q &A 's regarding QuickDraw GX fonts in the section,
QuickDraw GX - Typography.
Do you know how to create custom icons for documents generated
by a plug-in? Eric Simenel does. Check it out in the Q & A
category, Operating System.
And lastly, Dave Polaschek shows you how to determine a
PostScript printer's optimal resolution in the Q & A category,
QuickDraw.
June 1, 1996
Mark Cookson has been the force behind our new Q & A
category, Sound. Check this out for five
Q & A's to start this category off right! Thanks to Mark for
these.
In QuickDraw GX world, we've got two for you. The
QuickDraw GX Graphics Q & A explains
Transfer Mode matrices, and the QuickDraw
GX Printing Q & A directs you to the PDD file format API.
Thanks to Ingrid Kelly for these!
Thanks to Quinn, we're providing an online mapping of OT Error
numbers to their names, as well as an explanation of why some
routines are undefined in OT Libraries. You can find both of these Q
& A's in Networking.
How can you easily determine the state of the Modern Memory
Manager? While you're at it, can you also determine the size of the
disk cache? You'll find the answer to both of these questions in
Memory, thanks to Albert Hui.
If you're wondering what to do to prevent running out of TOC
space, or what's up with the InterfaceLibSys7.additions stub library,
check out Platforms & Tools --
Albert Hui has got these covered as well.
Albert's also got one for you in
Power PC System Software, all
about how to create a UPP. Thanks, Albert!
May 14, 1996
If you're involved in communications development, this batch
of Q & A's will definitely catch your eye -- eleven new
Networking Q & A's, including speed
& connection issues, getting started info, and correcting
inadvertent code inconsistencies. Thanks to Rich Kubota, Vinnie
Moscaritolo, and Quinn for this great showing!
We're starting off the new Apple
Guide category with information on an Apple Guide library name
change, as well as the benefits of Apple Guide 1.2.7. Thanks to Don
Johnson for these.
Don Johnson is also responsible for getting our new
Guide Maker category going, with a Q &A detailing the potential crashes averted by Guide Maker 1.2.7.
Thanks again, Don!
If you're using QuickTime for Windows, and are wondering how
to prevent the screen saver from kicking in during your movie, take a
look at the new QTW Q & A -- it's
all there. Thanks to Rand Crippen for providing this info to our
developers.
Is it possible to extract file system information from the
WindowPtr? And how does PBLockRange really work? Check out
Operating System for the answers to
these questions, thanks to Ginny McCulloh.
If your app is having problems posting dialogs when background
printing is enabled, check out Dave Polascheck's pointers in
QuickDraw. Thanks, Dave!
There's a GX Postscript color printing bug -- check it out in
the new QuickDraw GX Printing Q &A. Thanks to Ingrid Kelly for this one.
The Espy font is a registered trademark of Apple, but if you'd
like to use it in your app, check out Text
for information on how to request a licensing agreement. Info
provided by Ingrid Kelly.
Lastly, if you'd like to know how PBDTGetAPPL() chooses which
copy of an app to launch, take a look at the explanation under
Toolbox. Thanks to Ginny McCulloh for this
one.
April 8, 1996
First up, we've got twenty fresh
QuickDraw 3D Q &A's, covering
topics such as the QuickDraw 3D MetaFile format, RAVE, the use of
view hints, and how to implement some of the geometries missing in
QuickDraw 1.0.X. If you're a QuickDraw 3D developer, this is must
reading! Special thanks to Rick Evans for this heroic showing!
Ingrid Kelly comes through, as usual, with new QuickDraw GX
material. If QuickDraw GX Printing is
your bag, then check out the two new printing Q & A's, dealing
with how to properly set up a default papertype on a GX printer, and
a potential StyleWriter quirk you ought to be aware of. Also, if
you're having problems with small point sizes crop up on a GX driver,
you'll want to take a look at the new
QuickDraw GX Typography Q & A.
If you're getting error -3168 (kOTStateChangeError), and
you're wondering why, the new Networking
Q&A; has the answer. Thanks to Rich Kubota for this one.
The DR Emulator, reporting itself as being a 68020 processor,
actually has both an instruction cache and a data cache. If you are
unaware of this, incomplete code may result in your app crashing.
Check out how to prevent this in the new
Hardware Q &A. Thanks to Mark Cookson
for putting this together for our developers.
March 6, 1996
Will using a ColorSync accelerator affect your development
efforts? Get the reassuring facts on this and other accelerator
concerns in the new ColorSync Q&A;'s.
Thanks to Ingrid Kelly for these Q&A;'s.
How can you use background printing when the Finder isn't
present? Check out QuickDraw for the
answer. We've also got an update to QD 29 -
API for Non-GX Printing. Thanks to Dave Polaschek for getting
these together.
If you're not clear on how to properly close a connection via
Open Transport, or if you're wondering about OT error -3208, don't
forget to visit the Networking Q&A;'s.
Thanks to Vinnie Moscaritolo and Rich Kubota for this stuff!
For the low-down on setting port speed on a modem port, you've
got to take a look over in Devices, for a
Q&A; packed with info. Thank you, Godfrey DiGiorgio, for this one.
February 15, 1996
MacsBug is a powerful tool, and versatile, too. If you'd like
details on how to use MacsBug most efficiently for a wide range of
problems, check out Platforms &Tools. We've got five powerful new Q&A;'s offering how-to, hints,
and lists of additional sources of information. Thanks to Brian
Bechtel for putting this information together for our developers.
If you're a QuickDraw 3D developer, and have been wondering
about QD3D's UV support, or you've been having trouble using light
color, then you will certainly want to take a look at the two new
QuickDraw 3D Q&A;'s. Thanks to Rick
Evans for these!
Wondering how to get TextEdit to draw over a background image?
Take a look at this edition's new Text
Q&A; for the answer. Thanks to Matt Mora for this one.
The most recent QuickTime for
Windows Q&A; explains how to access QTW from 32-bit Visual Basic
via the Multimedia Control Interface. This information provided to
you by DTS-er Rand Crippen.
If you need to locate a font's home file, but are having
trouble doing it, Dave Polaschek's latest
Toolbox Q&A; provides pointers to locating
it programatically. Thanks, Dave!
Lastly, color palettes are the topic for this edition's
QuickTime Q&A;. Thanks to Rick Evans
for this one.
February 9, 1996
The QuickDraw 3D Q&As; in this
edition provide information on debugging tools and documentation
available for developers. Thanks to Rick Evans for these!
The new QuickTime for Windows
Q&As; discuss compatibility issues, SDK documentation availability,
and the creation of a PicHandle for a PICT stored in global memory.
Thanks to Rand Crippen for these great Q&As.;
The ColorSync Q&As; offer how-to
information on embedding EPS and ICC profiles, as well as where to
find more info on ColorSync 2.0. Thanks to Ingrid Kelly for putting
this information together for our developers.
If you've got questions about which OpenTransport Libraries
will be most useful in your project, or how to use OT with CFM-68K,
check out the Networking Q&As.; Thank you,
Quinn, for providing this information.
If you're working with CJK issues, and need some inspiration,
then you definitely want to look at this edition's
Text Q&A.; Thanks to Dave Polaschek for
sharing these pointers.
Reentrancy issues in QDGX Printers are discussed in the
QuickDraw GX Q&A.; Again, thanks to
Dave Polaschek!
If you've had bizarre results when using the backquote key in
the name of your extention, check out OS
Utilities for some interesting background, and an alternative way
to get your extension loaded last. Thanks to Mark Cookson for this
one.
Not sure how to most efficiently use Mac Debugger? Then you'll
want to look at Platforms & Tools
for a step-by-step how-to. Thanks goes to Merwyn Welcome for this
Q&A.;
An explanation of qd and QDGlobals can be found in the
QuickDraw Q&A; for this edition. Thanks,
Merwyn Welcome, for this one as well.